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Devotion Paladin Levels

Pure Paladin, 1 to 12. Click exactly what's written. Explorer difficulty, front line, with a Warlock blasting from behind.

Your turn in a fight

First turn
  1. Shield of Faith on yourself (bonus action, +2 armour)
  2. Walk up and Attack
Every turn after
  1. Attack the closest enemy
  2. Big or dangerous enemy? Use Divine Smite instead of a normal attack
Someone is down
  1. Walk over, use Lay on Hands
  2. Out of smites? Long rest at camp

From level 5 one Attack hits twice on its own. Nothing extra to click.

The one rule: keep the Oath

If you break it you lose your Oath powers. A knight shows up at camp who can restore them for gold. If you'd rather not care at all, switch to Oathbreaker. That's a different build, so ask before switching.

Character creation

Race
Wood Half-Elf (moves faster) or Human. Make them look great.
Class
Paladin
Subclass
Oath of Devotion
Background
Soldier
Skills
Persuasion, Insight
Weapon
Two-handed: greatsword, greataxe or maul. Wear the heaviest armour you have.
Abilities
STR17
DEX10
CON14
INT8
WIS8
CHA16
Set STR and CHA to 15 first, then put the +2 bonus on Strength and the +1 bonus on Charisma.

Prepared spells

Paladins pick which spells to have ready. Fill your slots from the top of this list and never touch it again. New ones unlock as you level.

  1. Shield of Faith from level 2
  2. Divine Favour from level 2
  3. Thunderous Smite from level 2
  4. Command from level 2
  5. Magic Weapon from level 5
  6. Aid from level 5
  7. Blinding Smite from level 9
  8. Elemental Weapon from level 9

Level-ups

0 / 11 done
  1. 2
    Fighting styleDefence
    +1 armour, forever.
    SpellsPrepare the first 4 from the list above.
    NewDivine Smite unlocks.
  2. 3
    ChooseNothing. Just click through.
    NewSacred Weapon: cast it before a big fight for better accuracy.
  3. 4
    FeatGreat Weapon Master
    More damage per hit, but you miss more. If missing gets annoying, toggle it off in the passives bar.
  4. 5
    SpellsAdd Magic Weapon and Aid if there's room.
    NewExtra Attack: you now hit twice per Attack.
  5. 6
    ChooseNothing. Aura of Protection kicks in on its own.
  6. 7
    ChooseNothing. Another passive aura.
  7. 8
    FeatAbility Improvement: +2 Strength
  8. 9
    SpellsAdd Blinding Smite and Elemental Weapon if there's room.
  9. 10
    ChooseNothing. Another passive aura.
  10. 11
    ChooseNothing. Every hit now does extra holy damage.
  11. 12
    FeatSavage Attacker

If something comes up