Full spoilers. Do the steps in order, tick them off, equip what the chips say. Good-guy route all the way, so the Paladin's Oath never breaks.
The party holds 4: you two plus two companions. Gale, Astarion and the rest wait at camp. See Camp & bad rolls.
She starts as a Trickery Cleric. As soon as Withers is at camp (Act 1), have him respec her into a Life Domain Cleric: better heals and heavy armour. Her story stays the same.
Bless, Cure Wounds, Aid, Revivify and the other Life Domain spells are always ready for free. Fill the rest from the top:
2Nothing to pick. New: Preserve Life, a big group heal.
3Nothing to pick. Prepare the level 3 spells from the list.
4Cantrip Toll the Dead. Feat: Ability Improvement +2 Wisdom.
5Prepare Spirit Guardians and Mass Healing Word. Her rotation changes here.
6Nothing to pick.
7Prepare Freedom of Movement if there's room.
8Feat: Ability Improvement +1 Wisdom, +1 Constitution.
9Nothing to pick. New free domain spells.
10Cantrip Resistance. New: Divine Intervention, once per game. Save it for the final battle.
11Prepare Heroes' Feast.
12Feat: War Caster (keeps Spirit Guardians up when she's hit).
No respec needed. Keep her starting stats and gear her with a two-handed weapon. No heavy armour: medium armour or none.
2Nothing to pick. Ignore Reckless Attack.
3Subclass Berserker (if she already has it, nothing to pick).
4Feat: Great Weapon Master.
5Nothing to pick. New: Extra Attack, she hits twice.
6Nothing to pick.
7Nothing to pick.
8Feat: Ability Improvement +2 Strength.
9Nothing to pick.
10Nothing to pick.
11Nothing to pick.
12Feat: Savage Attacker.
The party holds four: your two characters, Shadowheart and Karlach. Recruit everyone else anyway. They wait at camp, talk to you there, and you can swap them in at camp any time.
| Who | Recruit | The one thing to get right |
|---|---|---|
| Astarion | Act 1, beach | Act 3: don't let him become a vampire lord when you face Cazador. |
| Lae'zel | Act 1, by the tieflings' cage | Bring her for the Crèche (Act 1) and to Voss (Act 3). |
| Wyll | Act 1, after the Grove gate fight | Act 3: rescue his father, Duke Ravengard, from the Iron Throne. |
| Halsin | Act 1, goblin camp cell | Act 2: defend his portal by the river before Moonrise. |
| Jaheira | Act 2, after saving Last Light | Keep Isobel alive. That's what makes her join. |
| Scratch & Owlbear cub | Act 1, woods and the owlbear cave | Optional camp pets. Bring Scratch along to the reunion. Unconfirmed |
| Minsc | Act 3, Jaheira's quest | Optional. Talk him down instead of killing him. Unconfirmed |
Swapping someone in for a quest? They'll have pending level-ups. Take the first option on each screen; on Explorer it doesn't matter.
Route checked against bg3.wiki. Prices are base values; on Explorer and with a liked vendor you pay less. Your ticks are saved in this browser only.